🌱 HYPER FARM

Next-Generation Agricultural GameFi - Blockchain Game Combining Cultivation, Trading, and Social Elements

📋 Project Overview

HYPER FARM is a blockchain game that combines "crop cultivation," "market trading," and "social elements" set on a farm. Players can acquire farms with time-reduction effects through Farm Gacha and earn revenue by growing crops.

✨ Getting Started

It's definitely a must read

Here's everything you need to understand before playing the game!
Save this post and refer back anytime. 👇

📘 How to Play the Game

🇺🇸 English Guide

Read the English Guide

🇯🇵 Japanese Guide

Read the Japanese Guide

🥔 Game Mechanics Overview

In this game, you won't earn profit from harvesting just one potato from a single seed.

Why? Because…

  • 🌱 A single seed can sometimes produce multiple crops
  • 🌱 Sometimes it can even yield higher-tier crops

This is the core of your profit.

Start with potato seeds and work your way up to harvesting higher-tier crops.

Angel and Devil crops are extremely valuable and can be traded at high prices.

⚠️💡 Don't Get Distracted by HF Token Price Fluctuations! 💡⚠️

You don't need to worry too much about the price of the HF token.

Here's why:

  • 🌱 When you want to buy seeds:
    Simply purchase only the amount of HF tokens you need at that moment.
  • 🌾 When you sell your crops:
    Immediately convert the HF tokens you receive.

This greatly reduces exposure to price changes.

So even if you think…

  • 😰 "HF price is pumping… I'm scared to buy."
  • 😱 "HF price is crashing… maybe I should stop playing…"

The actual risk is much smaller than you think.

🔥 HYPERFARM works very differently from traditional P2E games!

Price swings won't ruin your gameplay experience. Relax and enjoy farming! 🚜✨

🔥 Important Rules

  • The game ends 90 days after its official release.
  • 🏦 At the end, all remaining kHYPE liquidity will be airdropped to players.
    The amount each player receives is based on:
    • Contribution to the game
    • Performance in various leaderboards
  • 💰 This final airdrop reward is expected to exceed the profits from selling harvested crops during gameplay.

📚 More Learning

Please watch the AMA for gameplay & strategy insights.

🎙️ AMA (Japanese & English)

🎙️ AMA (Japanese)

Watch the Japanese AMA

🆘 Support

For inquiries regarding game issues, please create a ticket on Discord below.

Join our Discord

🏡 Farm System

Rarity and Cultivation Speed

Rarity Drop Rate Time Multiplier Time Reduction
Common 70.00% ×1.0 0%
Uncommon 20.00% ×2.0 50%
Rare 7.50% ×10 90%
Epic 2.00% ×20 95%
Legendary 0.50% ×30 96.67%
Actual Cultivation Time = Base Cultivation Time ÷ Time Multiplier

Farm Gacha

Payment Currency

$HYPE

Gacha Price

1 pull = $HYPE equivalent to 3 USDC
※Discounts available for bulk purchases

$HYPERFARM Token Purchase Limit

Purpose: Prevent short-term monopolization by bots and ensure fair token distribution

  • Up to 3 USDC worth of $HYPERFARM can be purchased per Farm per day
  • Example: Holding 8 Farms → Daily purchase limit is 24 USDC worth
  • Reset time: UTC 0:00

Farm Merge

Material Required Amount Result
Common 10 pieces 1 Uncommon
Uncommon 10 pieces 1 Rare

※Marge above Rare is not possible. Material Farms are burned, compressing the total supply.

✨ Special FARM System

What is Special FARM?

To utilize a Special FARM, you need to own 10 or more regular FARMs.

You can level up a Special FARM by merging it with regular FARMs.

Level-up Benefits:

  • Reduced crop harvest time
  • Improved harvest success rate
  • Increased planting slot capacity

Farm Points (Pt)

Rarity Points (Pt)
Common 62
Uncommon 125
Rare 625
Epic 1,250
Legendary 1,875

Farm Levels

Level Required Pt Harvest Time (h) Harvest Rate Max Planting Slots
1 0 72 50% 5
2 5,000 48 52% 10
3 10,000 24 54% 15
4 15,000 24 56% 20
5 20,000 24 58% 25
6 30,000 24 60% 30
7 40,000 24 62% 35
8 50,000 24 64% 40
9 60,000 24 66% 45
10 70,000 24 68% 50
11 80,000 24 70% 55
12 90,000 24 72% 60
13 100,000 24 74% 65
14 110,000 24 76% 70
15 120,000 24 78% 75

Harvesting Special Crops

By planting various seeds in a Special FARM, you have a chance to harvest "Special crops".

When you deliver Special crops to the Co-op, you will earn HYPERFARM Token.

Harvest Process:

  1. First, a harvest lottery is conducted based on the Special FARM's harvest rate
  2. If successful, you will receive one or more of the 3 types of Special crops

Lottery Logic (Harvest Mechanics):

1. Initial Lottery: Can You Harvest or Not?

  • First, a lottery determines whether a harvest occurs or not.
  • The winning probability at this stage is defined by the farm's Harvest Rate, which depends on the farm level.
  • If this lottery is successful, the process moves to the next stage.

2. Second Lottery: Based on the Seeds Planted

  • The next lottery varies depending on the type and number of seeds planted.
  • If only a small number of seeds are planted, it may not be possible to harvest Special Crops.
  • However, if the total points from conditions A–C are 100 or more, a harvest is guaranteed.

3. Examples (Potato Seeds)

  • Planting 10 potatoes → 100% chance to obtain Sky Bean
  • Planting 5 potatoes → 50% chance to obtain Sky Bean
  • Planting 15 potatoes → 1 Sky Bean guaranteed, plus a 50% chance to obtain a second one

Crop Point System

Each crop harvested has points in 3 different systems:

Crop A-P B-P C-P
🥔 Potato 10 0 0
🥒 Cucumber 11 0 0
🍌 Banana 12 0 0
🧅 Onion 14 0 0
🍅 Tomato 16 0 0
🍇 Grape 0 10 0
🥭 Mangoes 0 12 0
🍈 Melons 0 13 0
👼 Angel Fruit 0 0 10
👿 Devil Fruit 0 0 18

Point System to Reward Rank Mapping

Point System Corresponding Reward Rank
A-P Sky-Bean
B-P Celestial-Peach
C-P Golden-Apple

Reward Pool

Initial Funding: 30% of all gacha revenue (in HYPERFARM tokens) accumulated from game release until the Special FARM system implementation

Ongoing Funding: From Special FARM system implementation onwards, an amount of HYPERFARM tokens equivalent to 100% of gacha revenue is minted and added to the reward pools

Note: While 100% of gacha revenue (in HYPE) goes to liquidity, an equal value in HYPERFARM tokens is separately minted for Special Farm rewards.

Rank Distribution Rates

Rank Pool Allocation Winner Distribution Rate Max Reward per Win
Sky-Bean 40% 0.50% $20
Celestial-Peach 30% 1.50% $45
Golden-Apple 30% 10.00% $300

※Pool Allocation is the percentage of the total reward pool balance

💰 Gacha Revenue Distribution

💰 100% to Liquidity + Equal HYPERFARM to Special Farm Rewards

100% of gacha revenue goes to liquidity pools, and an equal amount of HYPERFARM tokens is minted for Special Farm reward pools.

How it works:

  1. Liquidity Addition: 100% of gacha revenue (in HYPE) is added to the HYPERFARM-kHYPE liquidity pool
  2. Reward Pool Funding: An equivalent amount of HYPERFARM tokens is minted and deposited into the Special Farm reward pools

Historical Phase System (Deprecated)

The following phase system was used previously but is no longer active:

Phase 0: Launch

Condition: Liquidity < 30k USDC

Allocation: LP 100% : Burn 0%

Deepen liquidity and reduce slippage

Phase 1: Growth

Condition: 30k ≤ Liquidity < 100k USDC

Allocation: LP 70% : Burn 30%

Expand liquidity and add scarcity

Phase 2: Maturity

Condition: Liquidity ≥ 100k USDC

Allocation: LP 50% : Burn 50%

Balance supply control and price stability

🤝 Referral Program

HYPER FARM features a referral system that rewards players for inviting new users to the game. By sharing your unique referral link, you can earn passive income whenever your referrals purchase Farms through the gacha.

How It Works

  1. Become Eligible: Acquire 10 or more Farms to activate your referral status.
  2. Share Your Link: Generate and share your personal referral URL from the Referral Screen.
  3. Permanent Link: When a new player purchases their first Farm through the gacha using your link, they become permanently linked to your account.
  4. Earn Rewards: You receive 5% of their gacha spending in HYPE, every time your referred players purchase Farms through the gacha.

Eligibility Requirements

⚠️ Important: Maintain Your Farm Count

To continue earning referral rewards, you must maintain at least 10 Farms at all times. This requirement is checked on every gacha transaction.

  • If your farm count drops below 10 (e.g., through merging), both rewards and farm purchase counting will pause
  • Your referral connections remain intact—rewards and counting resume automatically once you reach 10 farms again
  • While your farm count is below 10, referred users' purchases will not be counted toward your statistics and no HYPE rewards will be paid

🌾 Crops and Cultivation Cycle

Crop List

🥔
Potato

240h

🥒
Cucumber

270h

🍌
Banana

300h

🧅
Onion

330h

🍅
Tomato

360h

🍇
Grape

390h

🥭
Mangoes

420h

🍈
Melons

450h

👼
Angel Fruit

480h

👿
Devil Fruit

720h

Harvest Probability (%)

Crop Same×1 Same×2 Same×3 Different×1 Different×2 Different×3 Fail
Potato 50 0 0 50 0 0 0
Cucumber 30 15 0 30 15 0 10
Banana 20 30 20 20 0 0 10
Onion 12.5 12.5 12.5 12.5 12.5 12.5 25
Tomato 0 15 15 0 15 15 40
Grape 0 0 0 50 30 10 10
Mangoes 15 10 5 10 10 40 10
Melons 0 50 0 0 50 0 0
Angel 0 0 35 0 0 35 30
Devil 0 45 10 0 0 0 45

※"Same" means harvesting the same crop type, "Different" means harvesting different crop types

Different Crop Conversion Probability

When harvesting "Different" type crops, the probability of receiving each crop type follows this matrix:

From \ To 🥔Potato 🥒Cucumber 🍌Banana 🧅Onion 🍅Tomato 🍇Grape 🥭Mangoes 🍈Melons 👼Angel 👿Devil
🥔Potato - 50.00% 15.00% 15.00% 10.60% 3.00% 3.00% 3.00% 0.30% 0.10%
🥒Cucumber 20.00% - 20.00% 20.00% 20.00% 9.60% 5.00% 5.00% 0.30% 0.10%
🍌Banana 95.00% - - - - - - - 4.90% 0.10%
🧅Onion 15.00% 28.40% 15.00% - 15.00% 10.00% 7.50% 7.50% 1.50% 0.10%
🍅Tomato 15.00% 15.00% 15.00% 28.90% - 10.00% 6.00% 6.00% 4.00% 0.10%
🍇Grape 10.00% 15.00% 15.00% 15.00% 28.00% - 6.50% 6.50% 1.50% 2.50%
🥭Mangoes 10.00% 20.00% 10.00% 20.00% 20.00% 10.00% - 7.00% 1.50% 1.50%
🍈Melons 10.00% 20.00% 15.00% 20.00% 15.00% 10.00% 7.00% - 1.50% 1.50%
👼Angel Fruit 10.00% 15.00% 15.00% 15.00% 15.00% 10.00% 9.50% 9.50% - 1.00%
👿Devil Fruit - - - - - - - - - -

※The probability is based on crop rarity weights. Higher weight crops appear more frequently as different type harvests.

Seed ↔ Crop Flow

  1. Plant Seed in Farm
  2. Planted: Timer progresses at Base Time ÷ Farm Multiplier
  3. Harvest Crop
  4. If Crop is delivered to Co-op within 24h of harvest, it instantly becomes Seed and is automatically listed on Market
  5. If Crop is delivered to Co-op after 24h, it instantly converts to Seed without automatic Market listing

※Delivery (Market listing) cannot be cancelled or price changed

🏪 Co-op and Market

Co-op Delivery Flow

  1. Player delivers Crop
  2. Co-op instantly converts to Seed
  3. Co-op lists on Market at BasePrice (USDC denominated) ±10% converted to $HYPERFARM
  4. When sale is completed, 5% fee is collected, remaining 95% is sent

💰 Multi-Purchase Pricing Mechanism

When purchasing multiple seeds in one transaction, you may pay less than the displayed cart total.

How it works:

  1. You specify the maximum price per seed you're willing to pay for each seed type
  2. The system searches for available listings at or below your specified maximum price
  3. Seeds are purchased from listings at their actual listed prices (not the maximum price)
  4. You only pay the sum of the actual listing prices, which may be lower than your cart total

Example:

If you request to buy 10 Potato seeds with a maximum price of $1.0 per seed (cart total: $10.0):

  • System finds available listings: 5 seeds at $0.8 each + 5 seeds at $0.9 each
  • Actual payment: (5 × $0.8) + (5 × $0.9) = $8.5
  • You pay $8.5 instead of the $10.0 cart total

※The actual price depends on available listings at the time of purchase.

Seed Base Prices

Crop Base Price (USDC) Growth Time
🥔 Potato $0.9 240h
🥒 Cucumber $1.1 270h
🍌 Banana $1.35 300h
🧅 Onion $1.75 330h
🍅 Tomato $2.1 360h
🍇 Grape $2.6 390h
🥭 Mangoes $3.25 420h
🍈 Melons $3.9 450h
👼 Angel Fruit $15 480h
👿 Devil Fruit $40 720h

※Seeds are listed at BasePrice ±10%, converted to $HYPERFARM based on current exchange rate

🔨 Auction Marketplace

The Auction Marketplace provides an alternative way for players to sell their seeds through a competitive bidding system. Players can list seeds at a discount, and buyers can bid incrementally until reaching the price cap.

📋 Auction Overview

Starting Price

20% OFF Base Price

All auctions begin at 80% of the seed's base price, offering immediate savings to buyers.

Auction Duration

12 Hours

Bidding period lasts 12 hours from auction creation, unless price cap is reached earlier.

💰 Bidding Mechanics

Bid Increment

Fixed at +5% of Base Price

  • Each bid increases the price by exactly 5% of the base price
  • Example: Base price 100 → each bid adds +5 (not 5% of current price)
  • This creates predictable, linear price increases

Price Cap & Lock

2× Base Price = Instant Lock

  • When bidding reaches 2× the base price, the auction locks immediately
  • The highest bidder becomes the confirmed winner
  • No further bids are accepted after lock
  • Example: Base 100 → Lock at 200

⏰ Purchase Window

Time Period Status Actions Available
0-12 Hours Auction Period Bidding active (unless locked by price cap)
12-24 Hours Purchase Window Winner can complete purchase
24+ Hours Cancellation Available Seller can cancel if unpurchased
Winner can still purchase anytime

⚔️ PvP Content

Weekly Ranking

  • Target: Last 7 days of harvested crops (excluding failures)
  • Display: Top 100 players
  • Update: Every 15 minutes
  • Reset: Every Thursday 0:00 UTC

Boar Attack

Activation Once per 24 hours / Target others only
Success Rate Base 25% (increases with Boar Training)
Effect Destroy 1 crop slot on target Farm
Cooldown Base 24h / Same target 72h (reduces with Boar Training)
Requirement Own 10+ Farms

🐗 Boar Training System

1. Overview

A training system that enhances Boar Attack (PvP disruption) capabilities. Each player can train their own unique boar unit.

2. Core Concept

  • Each player owns a unique Boar Unit
  • Feed crops to earn Training Points (TP)
  • Level up when TP reaches specific thresholds
Level Up Benefits:
  • ① Increased Boar Attack success rate
  • ② Reduced Boar Attack cooldown
  • ③ Visual appearance (skin) changes

3. Training Flow

🥔 Feed Crops
📊 Earn TP
⬆️ Level Up
Success Rate ↑ / Cooldown ↓ / Skin Change

4. Training Materials: Crops

TP values may vary over time based on game balance.

Crop TP per Crop
🥔 Potato90
🥒 Cucumber110
🍌 Banana135
🧅 Onion175
🍅 Tomato210
🍇 Grape260
🥭 Mangoes325
🍈 Melons390
👼 Angel Fruit1,500
👿 Devil Fruit4,000

5. Boar Levels and Progression

Level Total TP Required Success Rate Cooldown Same Target Cooldown
Lv 1025.0%24h72h
Lv 22,25027.0%23h69h
Lv 34,50029.0%22h66h
Lv 49,00031.0%21h63h
Lv 518,00033.0%20h60h
Lv 627,00035.0%19h57h
Lv 736,00037.0%18h54h
Lv 845,00039.0%17h51h
Lv 967,50042.0%16h48h
Lv 1090,00045.0%15h45h

🪙 Token Economics

$HYPE

Farm Gacha

$HYPERFARM

Seed Trading

USDC

BasePrice Currency

📋 HyperEVM Mainnet Contracts

HyperFarm Token
0x41928c1bf0AfD06A74aEC142819C73B2F10c2548
Farm NFT
0x47b7Dc6a6909C41FFC0546F42a8F2C5E8a0c46a9
Farm Gacha
0x471A963e33aa8241206Beb16bA30EDd74D54aCC4
Farming
0x7d532f8363D21E4D0AFd25cc36EF927D03B0519a
Marketplace
0x3c8fD68A0F289c6F9ca2A92cA273e26eC15a7758
Co-op Exchange
0x03b890D70eF644197469A040B195E6a31CBb34Ca
Ranking & Attack
0x21B36867A9f7575DfE4a4E54c649dc3C3C655D4d
Marketplace Ranking
0x9bAd7b85c701D9eaABf969a9Cb1Bc92220c6e0A4
Gacha History
0xE2C12Ad707c315a3128247d3E2E39B21f3044412
Harvest History
0xe7FA4Ef9E4C79EAcf9Bf41Fc15C48a7675409CB2
Farming Viewer
0x24d0CF0797Eb2E76bD1Db9aEb77E2f2E3a007E3A
Farming Batch Viewer
0x2f9484875aD2e706D0cC1257D0DB2A72d45F49d7
Farming Batch
0x6d9c00503279c6bFE6f885E8657F324BdA27e10e
Swap Factory
0xa07725c09072851EcD53C21aA7C3E10DCe139A55
Swap Router
0x7240a2374BD330eC8393123484AB7E9EA340ee31
kHYPE Token
0x5B6E350Ce124aBAFa158775f72BAc88Bd180aD3A
HFT-kHYPE Pool
0xb4a9C4e6Ea8E2191d2FA5B380452a634Fb21240A

Seed Tokens

Potato Seed
0x2d60C17B1A4F1e333c680cC886C586e86824488c
Cucumber Seed
0x71dF7aa77837Bd91076b760D8aFC887a1FC1c5a5
Banana Seed
0x19b7f4423b516136F0E91D06994E9D3378839494
Onion Seed
0x54BA240427EDE55d56D26c8498728C2ea9E6f5A6
Tomato Seed
0x7584243AB965cD19fdd668f6c7FF62801D697dc0
Grape Seed
0x71191DeE96662936806154F9Af42965F788D70DF
Mangoes Seed
0xFc9965a5AC414DE6863a601451DA7eEA57DD1459
Melons Seed
0xB6e4D8ec5F353c64A9F57f03FfDDE4464a3E60B9
Angel Fruit Seed
0x48DaB1A813B139FeC1A3D082CfC8399811C036Ef
Devil Fruit Seed
0x1764C49F20d64052a3AaCB2d040B3521886CDb6f

👥 Team

We are PLANZ, a Japan–Vietnam hybrid team that has developed more than 20 Dapps since 2020.

https://x.com/PLANZ_2022

We currently operate the following services:

✅ Live Products

🚀 Upcoming Releases

🕊️ Completed / Sunset Service

  • Chain Colosseum Phoenix
    This title sold out 10,000 Genesis NFTs (2.4M USD) and achieved over 1M USD in purchases right after TGE.

Japanese Founder:

https://x.com/kotaro03873195
I have been involved in blockchain since 2017.