🌱 HYPER FARM

Next-Generation Agricultural GameFi - Blockchain Game Combining Cultivation, Trading, and Social Elements

📋 Project Overview

HYPER FARM is a blockchain game that combines "crop cultivation," "market trading," and "social elements" set on a farm. Players can acquire farms with time-reduction effects through Farm Gacha and earn revenue by growing crops.

✨ Getting Started

It's definitely a must read

Here's everything you need to understand before playing the game!
Save this post and refer back anytime. 👇

📘 How to Play the Game

🇺🇸 English Guide

Read the English Guide

🇯🇵 Japanese Guide

Read the Japanese Guide

🥔 Game Mechanics Overview

In this game, you won't earn profit from harvesting just one potato from a single seed.

Why? Because…

  • 🌱 A single seed can sometimes produce multiple crops
  • 🌱 Sometimes it can even yield higher-tier crops

This is the core of your profit.

Start with potato seeds and work your way up to harvesting higher-tier crops.

Angel and Devil crops are extremely valuable and can be traded at high prices.

⚠️💡 Don't Get Distracted by HF Token Price Fluctuations! 💡⚠️

You don't need to worry too much about the price of the HF token.

Here's why:

  • 🌱 When you want to buy seeds:
    Simply purchase only the amount of HF tokens you need at that moment.
  • 🌾 When you sell your crops:
    Immediately convert the HF tokens you receive.

This greatly reduces exposure to price changes.

So even if you think…

  • 😰 "HF price is pumping… I'm scared to buy."
  • 😱 "HF price is crashing… maybe I should stop playing…"

The actual risk is much smaller than you think.

🔥 HYPERFARM works very differently from traditional P2E games!

Price swings won't ruin your gameplay experience. Relax and enjoy farming! 🚜✨

🔥 Important Rules

  • The game ends 90 days after its official release.
  • 🏦 At the end, all remaining kHYPE liquidity will be airdropped to players.
    The amount each player receives is based on:
    • Contribution to the game
    • Performance in various leaderboards
  • 💰 This final airdrop reward is expected to exceed the profits from selling harvested crops during gameplay.

📚 More Learning

Please watch the AMA for gameplay & strategy insights.

🎙️ AMA (Japanese & English)

Watch the AMA Video

🎙️ AMA (Japanese)

Watch the Japanese AMA

🆘 Support

For inquiries regarding game issues, please create a ticket on Discord below.

Join our Discord

🏡 Farm System

Rarity and Cultivation Speed

Rarity Drop Rate Time Multiplier Time Reduction
Common 70.00% ×1.0 0%
Uncommon 20.00% ×2.0 50%
Rare 7.50% ×10 90%
Epic 2.00% ×20 95%
Legendary 0.50% ×30 96.67%
Actual Cultivation Time = Base Cultivation Time ÷ Time Multiplier

Farm Gacha

Payment Currency

$HYPE

Gacha Price

1 pull = $HYPE equivalent to 3 USDC
※Discounts available for bulk purchases

$HYPERFARM Token Purchase Limit

Purpose: Prevent short-term monopolization by bots and ensure fair token distribution

  • Up to 3 USDC worth of $HYPERFARM can be purchased per Farm per day
  • Example: Holding 8 Farms → Daily purchase limit is 24 USDC worth
  • Reset time: UTC 0:00

Farm Merge

Material Required Amount Result
Common 10 pieces 1 Uncommon
Uncommon 10 pieces 1 Rare

※Marge above Rare is not possible. Material Farms are burned, compressing the total supply.

💰 Gacha Revenue Distribution

50% of Farm Gacha revenue goes to operations, while the remaining 50% is variably allocated between "LP Addition" and "Buy-back & Burn".

Phase 0: Launch

Condition: Liquidity < 30k USDC

Allocation: LP 100% : Burn 0%

Deepen liquidity and reduce slippage

Phase 1: Growth

Condition: 30k ≤ Liquidity < 100k USDC

Allocation: LP 70% : Burn 30%

Expand liquidity and add scarcity

Phase 2: Maturity

Condition: Liquidity ≥ 100k USDC

Allocation: LP 50% : Burn 50%

Balance supply control and price stability

🌾 Crops and Cultivation Cycle

Crop List

🥔
Potato

240h

🥒
Cucumber

270h

🍌
Banana

300h

🧅
Onion

330h

🍅
Tomato

360h

🍇
Grape

390h

🥭
Mangoes

420h

🍈
Melons

450h

👼
Angel Fruit

480h

👿
Devil Fruit

720h

Harvest Probability (%)

Crop Same×1 Same×2 Same×3 Different×1 Different×2 Different×3 Fail
Potato 50 0 0 50 0 0 0
Cucumber 30 15 0 30 15 0 10
Banana 40 30 30 0 0 0 0
Onion 12.5 12.5 12.5 12.5 12.5 12.5 25
Tomato 0 15 15 0 15 15 40
Grape 0 0 0 50 30 10 10
Mangoes 15 10 5 10 10 40 10
Melons 0 50 0 0 50 0 0
Angel 0 0 35 0 0 35 30
Devil 0 45 10 0 0 0 45

※"Same" means harvesting the same crop type, "Different" means harvesting different crop types

Different Crop Conversion Probability

When harvesting "Different" type crops, the probability of receiving each crop type follows this matrix:

From \ To 🥔Potato 🥒Cucumber 🍌Banana 🧅Onion 🍅Tomato 🍇Grape 🥭Mangoes 🍈Melons 👼Angel 👿Devil
🥔Potato - 50.00% 15.00% 15.00% 10.60% 3.00% 3.00% 3.00% 0.30% 0.10%
🥒Cucumber 20.00% - 20.00% 20.00% 20.00% 9.60% 5.00% 5.00% 0.30% 0.10%
🍌Banana - - - - - - - - - -
🧅Onion 15.00% 28.40% 15.00% - 15.00% 10.00% 7.50% 7.50% 1.50% 0.10%
🍅Tomato 15.00% 15.00% 15.00% 28.90% - 10.00% 6.00% 6.00% 4.00% 0.10%
🍇Grape 10.00% 15.00% 15.00% 15.00% 28.00% - 6.50% 6.50% 1.50% 2.50%
🥭Mangoes 10.00% 20.00% 10.00% 20.00% 20.00% 10.00% - 7.00% 1.50% 1.50%
🍈Melons 10.00% 20.00% 15.00% 20.00% 15.00% 10.00% 7.00% - 1.50% 1.50%
👼Angel Fruit 10.00% 15.00% 15.00% 15.00% 15.00% 10.00% 9.50% 9.50% - 1.00%
👿Devil Fruit - - - - - - - - - -

※The probability is based on crop rarity weights. Higher weight crops appear more frequently as different type harvests.

Seed ↔ Crop Flow

  1. Plant Seed in Farm
  2. Planted: Timer progresses at Base Time ÷ Farm Multiplier
  3. Harvest Crop
  4. If Crop is delivered to Co-op within 24h of harvest, it instantly becomes Seed and is automatically listed on Market
  5. If Crop is delivered to Co-op after 24h, it instantly converts to Seed without automatic Market listing

※Delivery (Market listing) cannot be cancelled or price changed

🏪 Co-op and Market

Co-op Delivery Flow

  1. Player delivers Crop
  2. Co-op instantly converts to Seed
  3. Co-op lists on Market at BasePrice (USDC denominated) ±10% converted to $HYPERFARM
  4. When sale is completed, 5% fee is collected, remaining 95% is sent

Seed Base Prices

Crop Base Price (USDC) Growth Time
🥔 Potato $0.9 240h
🥒 Cucumber $1.1 270h
🍌 Banana $1.35 300h
🧅 Onion $1.75 330h
🍅 Tomato $2.1 360h
🍇 Grape $2.6 390h
🥭 Mangoes $3.25 420h
🍈 Melons $3.9 450h
👼 Angel Fruit $15 480h
👿 Devil Fruit $40 720h

※Seeds are listed at BasePrice ±10%, converted to $HYPERFARM based on current exchange rate

⚔️ PvP Content

Weekly Ranking

  • Target: Last 7 days of harvested crops (excluding failures)
  • Display: Top 100 players
  • Update: Every 15 minutes
  • Reset: Every Thursday 0:00 UTC

Boar Attack

Activation Once per 24 hours / Target others only
Success Rate 25%
Effect Destroy 1 crop slot on target Farm
Cooldown Attacker 24h / Same target 72h
Requirement Own 10+ Farms

🪙 Token Economics

$HYPE

Farm Gacha

$HYPERFARM

Seed Trading

USDC

BasePrice Currency

📋 HyperEVM Mainnet Contracts

HyperFarm Token
0x41928c1bf0AfD06A74aEC142819C73B2F10c2548
Farm NFT
0x47b7Dc6a6909C41FFC0546F42a8F2C5E8a0c46a9
Farm Gacha
0x471A963e33aa8241206Beb16bA30EDd74D54aCC4
Farming
0x7d532f8363D21E4D0AFd25cc36EF927D03B0519a
Marketplace
0x3c8fD68A0F289c6F9ca2A92cA273e26eC15a7758
Co-op Exchange
0x03b890D70eF644197469A040B195E6a31CBb34Ca
Ranking & Attack
0x21B36867A9f7575DfE4a4E54c649dc3C3C655D4d
Marketplace Ranking
0x9bAd7b85c701D9eaABf969a9Cb1Bc92220c6e0A4
Gacha History
0xE2C12Ad707c315a3128247d3E2E39B21f3044412
Harvest History
0xe7FA4Ef9E4C79EAcf9Bf41Fc15C48a7675409CB2
Farming Viewer
0x24d0CF0797Eb2E76bD1Db9aEb77E2f2E3a007E3A
Farming Batch Viewer
0x2f9484875aD2e706D0cC1257D0DB2A72d45F49d7
Farming Batch
0x6d9c00503279c6bFE6f885E8657F324BdA27e10e
Swap Factory
0xa07725c09072851EcD53C21aA7C3E10DCe139A55
Swap Router
0x7240a2374BD330eC8393123484AB7E9EA340ee31
kHYPE Token
0x5B6E350Ce124aBAFa158775f72BAc88Bd180aD3A
HFT-kHYPE Pool
0xb4a9C4e6Ea8E2191d2FA5B380452a634Fb21240A

Seed Tokens

Potato Seed
0x2d60C17B1A4F1e333c680cC886C586e86824488c
Cucumber Seed
0x71dF7aa77837Bd91076b760D8aFC887a1FC1c5a5
Banana Seed
0x19b7f4423b516136F0E91D06994E9D3378839494
Onion Seed
0x54BA240427EDE55d56D26c8498728C2ea9E6f5A6
Tomato Seed
0x7584243AB965cD19fdd668f6c7FF62801D697dc0
Grape Seed
0x71191DeE96662936806154F9Af42965F788D70DF
Mangoes Seed
0xFc9965a5AC414DE6863a601451DA7eEA57DD1459
Melons Seed
0xB6e4D8ec5F353c64A9F57f03FfDDE4464a3E60B9
Angel Fruit Seed
0x48DaB1A813B139FeC1A3D082CfC8399811C036Ef
Devil Fruit Seed
0x1764C49F20d64052a3AaCB2d040B3521886CDb6f

👥 Team

We are PLANZ, a Japan–Vietnam hybrid team that has developed more than 20 Dapps since 2020.

https://x.com/PLANZ_2022

We currently operate the following services:

✅ Live Products

🚀 Upcoming Releases

🕊️ Completed / Sunset Service

  • Chain Colosseum Phoenix
    This title sold out 10,000 Genesis NFTs (2.4M USD) and achieved over 1M USD in purchases right after TGE.

Japanese Founder:

https://x.com/kotaro03873195
I have been involved in blockchain since 2017.