📋 Project Overview
HYPER FARM is a blockchain game that combines "crop cultivation," "market trading," and "social elements" set on a farm. Players can acquire farms with time-reduction effects through Farm Gacha and earn revenue by growing crops.
✨ Getting Started
✨ It's definitely a must read ✨
Here's everything you need to understand before playing the game!
Save this post and refer back anytime. 👇
📘 How to Play the Game
🇺🇸 English Guide
🇯🇵 Japanese Guide
🥔 Game Mechanics Overview
In this game, you won't earn profit from harvesting just one potato from a single seed.
Why? Because…
- 🌱 A single seed can sometimes produce multiple crops
- 🌱 Sometimes it can even yield higher-tier crops
→ This is the core of your profit.
Start with potato seeds and work your way up to harvesting higher-tier crops.
✨ Angel and Devil crops are extremely valuable and can be traded at high prices.
⚠️💡 Don't Get Distracted by HF Token Price Fluctuations! 💡⚠️
You don't need to worry too much about the price of the HF token.
Here's why:
- 🌱 When you want to buy seeds:
Simply purchase only the amount of HF tokens you need at that moment. - 🌾 When you sell your crops:
Immediately convert the HF tokens you receive.
This greatly reduces exposure to price changes.
So even if you think…
- 😰 "HF price is pumping… I'm scared to buy."
- 😱 "HF price is crashing… maybe I should stop playing…"
The actual risk is much smaller than you think.
🔥 HYPERFARM works very differently from traditional P2E games!
Price swings won't ruin your gameplay experience. Relax and enjoy farming! 🚜✨
🔥 Important Rules
- ⏳ The game ends 90 days after its official release.
- 🏦 At the end, all remaining kHYPE liquidity will be airdropped to players.
The amount each player receives is based on:- Contribution to the game
- Performance in various leaderboards
- 💰 This final airdrop reward is expected to exceed the profits from selling harvested crops during gameplay.
📚 More Learning
Please watch the AMA for gameplay & strategy insights.
🎙️ AMA (Japanese & English)
🎙️ AMA (Japanese)
🆘 Support
For inquiries regarding game issues, please create a ticket on Discord below.
🏡 Farm System
Rarity and Cultivation Speed
| Rarity | Drop Rate | Time Multiplier | Time Reduction |
|---|---|---|---|
| Common | 70.00% | ×1.0 | 0% |
| Uncommon | 20.00% | ×2.0 | 50% |
| Rare | 7.50% | ×10 | 90% |
| Epic | 2.00% | ×20 | 95% |
| Legendary | 0.50% | ×30 | 96.67% |
Farm Gacha
Payment Currency
$HYPE
Gacha Price
1 pull = $HYPE equivalent to 3 USDC
※Discounts available for bulk purchases
$HYPERFARM Token Purchase Limit
Purpose: Prevent short-term monopolization by bots and ensure fair token distribution
- Up to 3 USDC worth of $HYPERFARM can be purchased per Farm per day
- Example: Holding 8 Farms → Daily purchase limit is 24 USDC worth
- Reset time: UTC 0:00
Farm Merge
| Material | Required Amount | Result |
|---|---|---|
| Common | 10 pieces | 1 Uncommon |
| Uncommon | 10 pieces | 1 Rare |
※Marge above Rare is not possible. Material Farms are burned, compressing the total supply.
✨ Special FARM System
What is Special FARM?
To utilize a Special FARM, you need to own 10 or more regular FARMs.
You can level up a Special FARM by merging it with regular FARMs.
Level-up Benefits:
- Reduced crop harvest time
- Improved harvest success rate
- Increased planting slot capacity
Farm Points (Pt)
| Rarity | Points (Pt) |
|---|---|
| Common | 62 |
| Uncommon | 125 |
| Rare | 625 |
| Epic | 1,250 |
| Legendary | 1,875 |
Farm Levels
| Level | Required Pt | Harvest Time (h) | Harvest Rate | Max Planting Slots |
|---|---|---|---|---|
| 1 | 0 | 72 | 50% | 5 |
| 2 | 5,000 | 48 | 52% | 10 |
| 3 | 10,000 | 24 | 54% | 15 |
| 4 | 15,000 | 24 | 56% | 20 |
| 5 | 20,000 | 24 | 58% | 25 |
| 6 | 30,000 | 24 | 60% | 30 |
| 7 | 40,000 | 24 | 62% | 35 |
| 8 | 50,000 | 24 | 64% | 40 |
| 9 | 60,000 | 24 | 66% | 45 |
| 10 | 70,000 | 24 | 68% | 50 |
| 11 | 80,000 | 24 | 70% | 55 |
| 12 | 90,000 | 24 | 72% | 60 |
| 13 | 100,000 | 24 | 74% | 65 |
| 14 | 110,000 | 24 | 76% | 70 |
| 15 | 120,000 | 24 | 78% | 75 |
Harvesting Special Crops
By planting various seeds in a Special FARM, you have a chance to harvest "Special crops".
When you deliver Special crops to the Co-op, you will earn HYPERFARM Token.
Harvest Process:
- First, a harvest lottery is conducted based on the Special FARM's harvest rate
- If successful, you will receive one or more of the 3 types of Special crops
Lottery Logic (Harvest Mechanics):
1. Initial Lottery: Can You Harvest or Not?
- First, a lottery determines whether a harvest occurs or not.
- The winning probability at this stage is defined by the farm's Harvest Rate, which depends on the farm level.
- If this lottery is successful, the process moves to the next stage.
2. Second Lottery: Based on the Seeds Planted
- The next lottery varies depending on the type and number of seeds planted.
- If only a small number of seeds are planted, it may not be possible to harvest Special Crops.
- However, if the total points from conditions A–C are 100 or more, a harvest is guaranteed.
3. Examples (Potato Seeds)
- Planting 10 potatoes → 100% chance to obtain Sky Bean
- Planting 5 potatoes → 50% chance to obtain Sky Bean
- Planting 15 potatoes → 1 Sky Bean guaranteed, plus a 50% chance to obtain a second one
Crop Point System
Each crop harvested has points in 3 different systems:
| Crop | A-P | B-P | C-P |
|---|---|---|---|
| 🥔 Potato | 10 | 0 | 0 |
| 🥒 Cucumber | 11 | 0 | 0 |
| 🍌 Banana | 12 | 0 | 0 |
| 🧅 Onion | 14 | 0 | 0 |
| 🍅 Tomato | 16 | 0 | 0 |
| 🍇 Grape | 0 | 10 | 0 |
| 🥭 Mangoes | 0 | 12 | 0 |
| 🍈 Melons | 0 | 13 | 0 |
| 👼 Angel Fruit | 0 | 0 | 10 |
| 👿 Devil Fruit | 0 | 0 | 18 |
Point System to Reward Rank Mapping
| Point System | Corresponding Reward Rank |
|---|---|
| A-P | Sky-Bean |
| B-P | Celestial-Peach |
| C-P | Golden-Apple |
Reward Pool
Initial Funding: 30% of all gacha revenue (in HYPERFARM tokens) accumulated from game release until the Special FARM system implementation
Ongoing Funding: From Special FARM system implementation onwards, an amount of HYPERFARM tokens equivalent to 100% of gacha revenue is minted and added to the reward pools
Note: While 100% of gacha revenue (in HYPE) goes to liquidity, an equal value in HYPERFARM tokens is separately minted for Special Farm rewards.
Rank Distribution Rates
| Rank | Pool Allocation | Winner Distribution Rate | Max Reward per Win |
|---|---|---|---|
| Sky-Bean | 40% | 0.50% | $20 |
| Celestial-Peach | 30% | 1.50% | $45 |
| Golden-Apple | 30% | 10.00% | $300 |
※Pool Allocation is the percentage of the total reward pool balance
💰 Gacha Revenue Distribution
💰 100% to Liquidity + Equal HYPERFARM to Special Farm Rewards
100% of gacha revenue goes to liquidity pools, and an equal amount of HYPERFARM tokens is minted for Special Farm reward pools.
How it works:
- Liquidity Addition: 100% of gacha revenue (in HYPE) is added to the HYPERFARM-kHYPE liquidity pool
- Reward Pool Funding: An equivalent amount of HYPERFARM tokens is minted and deposited into the Special Farm reward pools
Historical Phase System (Deprecated)
The following phase system was used previously but is no longer active:
Phase 0: Launch
Condition: Liquidity < 30k USDC
Allocation: LP 100% : Burn 0%
Deepen liquidity and reduce slippage
Phase 1: Growth
Condition: 30k ≤ Liquidity < 100k USDC
Allocation: LP 70% : Burn 30%
Expand liquidity and add scarcity
Phase 2: Maturity
Condition: Liquidity ≥ 100k USDC
Allocation: LP 50% : Burn 50%
Balance supply control and price stability
🤝 Referral Program
HYPER FARM features a referral system that rewards players for inviting new users to the game. By sharing your unique referral link, you can earn passive income whenever your referrals purchase Farms through the gacha.
How It Works
- Become Eligible: Acquire 10 or more Farms to activate your referral status.
- Share Your Link: Generate and share your personal referral URL from the Referral Screen.
- Permanent Link: When a new player purchases their first Farm through the gacha using your link, they become permanently linked to your account.
- Earn Rewards: You receive 5% of their gacha spending in HYPE, every time your referred players purchase Farms through the gacha.
Eligibility Requirements
⚠️ Important: Maintain Your Farm Count
To continue earning referral rewards, you must maintain at least 10 Farms at all times. This requirement is checked on every gacha transaction.
- If your farm count drops below 10 (e.g., through merging), both rewards and farm purchase counting will pause
- Your referral connections remain intact—rewards and counting resume automatically once you reach 10 farms again
- While your farm count is below 10, referred users' purchases will not be counted toward your statistics and no HYPE rewards will be paid
🌾 Crops and Cultivation Cycle
Crop List
240h
270h
300h
330h
360h
390h
420h
450h
480h
720h
Harvest Probability (%)
| Crop | Same×1 | Same×2 | Same×3 | Different×1 | Different×2 | Different×3 | Fail |
|---|---|---|---|---|---|---|---|
| Potato | 50 | 0 | 0 | 50 | 0 | 0 | 0 |
| Cucumber | 30 | 15 | 0 | 30 | 15 | 0 | 10 |
| Banana | 20 | 30 | 20 | 20 | 0 | 0 | 10 |
| Onion | 12.5 | 12.5 | 12.5 | 12.5 | 12.5 | 12.5 | 25 |
| Tomato | 0 | 15 | 15 | 0 | 15 | 15 | 40 |
| Grape | 0 | 0 | 0 | 50 | 30 | 10 | 10 |
| Mangoes | 15 | 10 | 5 | 10 | 10 | 40 | 10 |
| Melons | 0 | 50 | 0 | 0 | 50 | 0 | 0 |
| Angel | 0 | 0 | 35 | 0 | 0 | 35 | 30 |
| Devil | 0 | 45 | 10 | 0 | 0 | 0 | 45 |
※"Same" means harvesting the same crop type, "Different" means harvesting different crop types
Different Crop Conversion Probability
When harvesting "Different" type crops, the probability of receiving each crop type follows this matrix:
| From \ To | 🥔Potato | 🥒Cucumber | 🍌Banana | 🧅Onion | 🍅Tomato | 🍇Grape | 🥭Mangoes | 🍈Melons | 👼Angel | 👿Devil |
|---|---|---|---|---|---|---|---|---|---|---|
| 🥔Potato | - | 50.00% | 15.00% | 15.00% | 10.60% | 3.00% | 3.00% | 3.00% | 0.30% | 0.10% |
| 🥒Cucumber | 20.00% | - | 20.00% | 20.00% | 20.00% | 9.60% | 5.00% | 5.00% | 0.30% | 0.10% |
| 🍌Banana | 95.00% | - | - | - | - | - | - | - | 4.90% | 0.10% |
| 🧅Onion | 15.00% | 28.40% | 15.00% | - | 15.00% | 10.00% | 7.50% | 7.50% | 1.50% | 0.10% |
| 🍅Tomato | 15.00% | 15.00% | 15.00% | 28.90% | - | 10.00% | 6.00% | 6.00% | 4.00% | 0.10% |
| 🍇Grape | 10.00% | 15.00% | 15.00% | 15.00% | 28.00% | - | 6.50% | 6.50% | 1.50% | 2.50% |
| 🥭Mangoes | 10.00% | 20.00% | 10.00% | 20.00% | 20.00% | 10.00% | - | 7.00% | 1.50% | 1.50% |
| 🍈Melons | 10.00% | 20.00% | 15.00% | 20.00% | 15.00% | 10.00% | 7.00% | - | 1.50% | 1.50% |
| 👼Angel Fruit | 10.00% | 15.00% | 15.00% | 15.00% | 15.00% | 10.00% | 9.50% | 9.50% | - | 1.00% |
| 👿Devil Fruit | - | - | - | - | - | - | - | - | - | - |
※The probability is based on crop rarity weights. Higher weight crops appear more frequently as different type harvests.
Seed ↔ Crop Flow
- Plant Seed in Farm
- Planted: Timer progresses at Base Time ÷ Farm Multiplier
- Harvest Crop
- If Crop is delivered to Co-op within 24h of harvest, it instantly becomes Seed and is automatically listed on Market
- If Crop is delivered to Co-op after 24h, it instantly converts to Seed without automatic Market listing
※Delivery (Market listing) cannot be cancelled or price changed
🏪 Co-op and Market
Co-op Delivery Flow
- Player delivers Crop
- Co-op instantly converts to Seed
- Co-op lists on Market at BasePrice (USDC denominated) ±10% converted to $HYPERFARM
- When sale is completed, 5% fee is collected, remaining 95% is sent
💰 Multi-Purchase Pricing Mechanism
When purchasing multiple seeds in one transaction, you may pay less than the displayed cart total.
How it works:
- You specify the maximum price per seed you're willing to pay for each seed type
- The system searches for available listings at or below your specified maximum price
- Seeds are purchased from listings at their actual listed prices (not the maximum price)
- You only pay the sum of the actual listing prices, which may be lower than your cart total
Example:
If you request to buy 10 Potato seeds with a maximum price of $1.0 per seed (cart total: $10.0):
- System finds available listings: 5 seeds at $0.8 each + 5 seeds at $0.9 each
- Actual payment: (5 × $0.8) + (5 × $0.9) = $8.5
- You pay $8.5 instead of the $10.0 cart total
※The actual price depends on available listings at the time of purchase.
Seed Base Prices
| Crop | Base Price (USDC) | Growth Time |
|---|---|---|
| 🥔 Potato | $0.9 | 240h |
| 🥒 Cucumber | $1.1 | 270h |
| 🍌 Banana | $1.35 | 300h |
| 🧅 Onion | $1.75 | 330h |
| 🍅 Tomato | $2.1 | 360h |
| 🍇 Grape | $2.6 | 390h |
| 🥭 Mangoes | $3.25 | 420h |
| 🍈 Melons | $3.9 | 450h |
| 👼 Angel Fruit | $15 | 480h |
| 👿 Devil Fruit | $40 | 720h |
※Seeds are listed at BasePrice ±10%, converted to $HYPERFARM based on current exchange rate
🔨 Auction Marketplace
The Auction Marketplace provides an alternative way for players to sell their seeds through a competitive bidding system. Players can list seeds at a discount, and buyers can bid incrementally until reaching the price cap.
📋 Auction Overview
Starting Price
20% OFF Base Price
All auctions begin at 80% of the seed's base price, offering immediate savings to buyers.
Auction Duration
12 Hours
Bidding period lasts 12 hours from auction creation, unless price cap is reached earlier.
💰 Bidding Mechanics
Bid Increment
Fixed at +5% of Base Price
- Each bid increases the price by exactly 5% of the base price
- Example: Base price 100 → each bid adds +5 (not 5% of current price)
- This creates predictable, linear price increases
Price Cap & Lock
2× Base Price = Instant Lock
- When bidding reaches 2× the base price, the auction locks immediately
- The highest bidder becomes the confirmed winner
- No further bids are accepted after lock
- Example: Base 100 → Lock at 200
⏰ Purchase Window
| Time Period | Status | Actions Available |
|---|---|---|
| 0-12 Hours | Auction Period | Bidding active (unless locked by price cap) |
| 12-24 Hours | Purchase Window | Winner can complete purchase |
| 24+ Hours | Cancellation Available | Seller can cancel if unpurchased Winner can still purchase anytime |
⚔️ PvP Content
Weekly Ranking
- Target: Last 7 days of harvested crops (excluding failures)
- Display: Top 100 players
- Update: Every 15 minutes
- Reset: Every Thursday 0:00 UTC
Boar Attack
| Activation | Once per 24 hours / Target others only |
| Success Rate | Base 25% (increases with Boar Training) |
| Effect | Destroy 1 crop slot on target Farm |
| Cooldown | Base 24h / Same target 72h (reduces with Boar Training) |
| Requirement | Own 10+ Farms |
🐗 Boar Training System
1. Overview
A training system that enhances Boar Attack (PvP disruption) capabilities. Each player can train their own unique boar unit.
2. Core Concept
- Each player owns a unique Boar Unit
- Feed crops to earn Training Points (TP)
- Level up when TP reaches specific thresholds
- ① Increased Boar Attack success rate
- ② Reduced Boar Attack cooldown
- ③ Visual appearance (skin) changes
3. Training Flow
4. Training Materials: Crops
TP values may vary over time based on game balance.
| Crop | TP per Crop |
|---|---|
| 🥔 Potato | 90 |
| 🥒 Cucumber | 110 |
| 🍌 Banana | 135 |
| 🧅 Onion | 175 |
| 🍅 Tomato | 210 |
| 🍇 Grape | 260 |
| 🥭 Mangoes | 325 |
| 🍈 Melons | 390 |
| 👼 Angel Fruit | 1,500 |
| 👿 Devil Fruit | 4,000 |
5. Boar Levels and Progression
| Level | Total TP Required | Success Rate | Cooldown | Same Target Cooldown |
|---|---|---|---|---|
| Lv 1 | 0 | 25.0% | 24h | 72h |
| Lv 2 | 2,250 | 27.0% | 23h | 69h |
| Lv 3 | 4,500 | 29.0% | 22h | 66h |
| Lv 4 | 9,000 | 31.0% | 21h | 63h |
| Lv 5 | 18,000 | 33.0% | 20h | 60h |
| Lv 6 | 27,000 | 35.0% | 19h | 57h |
| Lv 7 | 36,000 | 37.0% | 18h | 54h |
| Lv 8 | 45,000 | 39.0% | 17h | 51h |
| Lv 9 | 67,500 | 42.0% | 16h | 48h |
| Lv 10 | 90,000 | 45.0% | 15h | 45h |
🪙 Token Economics
$HYPE
Farm Gacha
$HYPERFARM
Seed Trading
USDC
BasePrice Currency
🔗 Community Links
📋 HyperEVM Mainnet Contracts
Seed Tokens
👥 Team
We are PLANZ, a Japan–Vietnam hybrid team that has developed more than 20 Dapps since 2020.
We currently operate the following services:
✅ Live Products
🕊️ Completed / Sunset Service
-
Chain Colosseum Phoenix
This title sold out 10,000 Genesis NFTs (2.4M USD) and achieved over 1M USD in purchases right after TGE.
Japanese Founder:
https://x.com/kotaro03873195
I have been involved in blockchain since 2017.