📋 Project Overview
HYPER FARM is a blockchain game that combines "crop cultivation," "market trading," and "social elements" set on a farm. Players can acquire farms with time-reduction effects through Farm Gacha and earn revenue by growing crops.
✨ Getting Started
✨ It's definitely a must read ✨
Here's everything you need to understand before playing the game!
Save this post and refer back anytime. 👇
📘 How to Play the Game
🇺🇸 English Guide
🇯🇵 Japanese Guide
🥔 Game Mechanics Overview
In this game, you won't earn profit from harvesting just one potato from a single seed.
Why? Because…
- 🌱 A single seed can sometimes produce multiple crops
- 🌱 Sometimes it can even yield higher-tier crops
→ This is the core of your profit.
Start with potato seeds and work your way up to harvesting higher-tier crops.
✨ Angel and Devil crops are extremely valuable and can be traded at high prices.
⚠️💡 Don't Get Distracted by HF Token Price Fluctuations! 💡⚠️
You don't need to worry too much about the price of the HF token.
Here's why:
- 🌱 When you want to buy seeds:
Simply purchase only the amount of HF tokens you need at that moment. - 🌾 When you sell your crops:
Immediately convert the HF tokens you receive.
This greatly reduces exposure to price changes.
So even if you think…
- 😰 "HF price is pumping… I'm scared to buy."
- 😱 "HF price is crashing… maybe I should stop playing…"
The actual risk is much smaller than you think.
🔥 HYPERFARM works very differently from traditional P2E games!
Price swings won't ruin your gameplay experience. Relax and enjoy farming! 🚜✨
🔥 Important Rules
- ⏳ The game ends 90 days after its official release.
- 🏦 At the end, all remaining kHYPE liquidity will be airdropped to players.
The amount each player receives is based on:- Contribution to the game
- Performance in various leaderboards
- 💰 This final airdrop reward is expected to exceed the profits from selling harvested crops during gameplay.
📚 More Learning
Please watch the AMA for gameplay & strategy insights.
🎙️ AMA (Japanese & English)
🎙️ AMA (Japanese)
🆘 Support
For inquiries regarding game issues, please create a ticket on Discord below.
🏡 Farm System
Rarity and Cultivation Speed
| Rarity | Drop Rate | Time Multiplier | Time Reduction |
|---|---|---|---|
| Common | 70.00% | ×1.0 | 0% |
| Uncommon | 20.00% | ×2.0 | 50% |
| Rare | 7.50% | ×10 | 90% |
| Epic | 2.00% | ×20 | 95% |
| Legendary | 0.50% | ×30 | 96.67% |
Farm Gacha
Payment Currency
$HYPE
Gacha Price
1 pull = $HYPE equivalent to 3 USDC
※Discounts available for bulk purchases
$HYPERFARM Token Purchase Limit
Purpose: Prevent short-term monopolization by bots and ensure fair token distribution
- Up to 3 USDC worth of $HYPERFARM can be purchased per Farm per day
- Example: Holding 8 Farms → Daily purchase limit is 24 USDC worth
- Reset time: UTC 0:00
Farm Merge
| Material | Required Amount | Result |
|---|---|---|
| Common | 10 pieces | 1 Uncommon |
| Uncommon | 10 pieces | 1 Rare |
※Marge above Rare is not possible. Material Farms are burned, compressing the total supply.
💰 Gacha Revenue Distribution
50% of Farm Gacha revenue goes to operations, while the remaining 50% is variably allocated between "LP Addition" and "Buy-back & Burn".
Phase 0: Launch
Condition: Liquidity < 30k USDC
Allocation: LP 100% : Burn 0%
Deepen liquidity and reduce slippage
Phase 1: Growth
Condition: 30k ≤ Liquidity < 100k USDC
Allocation: LP 70% : Burn 30%
Expand liquidity and add scarcity
Phase 2: Maturity
Condition: Liquidity ≥ 100k USDC
Allocation: LP 50% : Burn 50%
Balance supply control and price stability
🌾 Crops and Cultivation Cycle
Crop List
240h
270h
300h
330h
360h
390h
420h
450h
480h
720h
Harvest Probability (%)
| Crop | Same×1 | Same×2 | Same×3 | Different×1 | Different×2 | Different×3 | Fail |
|---|---|---|---|---|---|---|---|
| Potato | 50 | 0 | 0 | 50 | 0 | 0 | 0 |
| Cucumber | 30 | 15 | 0 | 30 | 15 | 0 | 10 |
| Banana | 40 | 30 | 30 | 0 | 0 | 0 | 0 |
| Onion | 12.5 | 12.5 | 12.5 | 12.5 | 12.5 | 12.5 | 25 |
| Tomato | 0 | 15 | 15 | 0 | 15 | 15 | 40 |
| Grape | 0 | 0 | 0 | 50 | 30 | 10 | 10 |
| Mangoes | 15 | 10 | 5 | 10 | 10 | 40 | 10 |
| Melons | 0 | 50 | 0 | 0 | 50 | 0 | 0 |
| Angel | 0 | 0 | 35 | 0 | 0 | 35 | 30 |
| Devil | 0 | 45 | 10 | 0 | 0 | 0 | 45 |
※"Same" means harvesting the same crop type, "Different" means harvesting different crop types
Different Crop Conversion Probability
When harvesting "Different" type crops, the probability of receiving each crop type follows this matrix:
| From \ To | 🥔Potato | 🥒Cucumber | 🍌Banana | 🧅Onion | 🍅Tomato | 🍇Grape | 🥭Mangoes | 🍈Melons | 👼Angel | 👿Devil |
|---|---|---|---|---|---|---|---|---|---|---|
| 🥔Potato | - | 50.00% | 15.00% | 15.00% | 10.60% | 3.00% | 3.00% | 3.00% | 0.30% | 0.10% |
| 🥒Cucumber | 20.00% | - | 20.00% | 20.00% | 20.00% | 9.60% | 5.00% | 5.00% | 0.30% | 0.10% |
| 🍌Banana | - | - | - | - | - | - | - | - | - | - |
| 🧅Onion | 15.00% | 28.40% | 15.00% | - | 15.00% | 10.00% | 7.50% | 7.50% | 1.50% | 0.10% |
| 🍅Tomato | 15.00% | 15.00% | 15.00% | 28.90% | - | 10.00% | 6.00% | 6.00% | 4.00% | 0.10% |
| 🍇Grape | 10.00% | 15.00% | 15.00% | 15.00% | 28.00% | - | 6.50% | 6.50% | 1.50% | 2.50% |
| 🥭Mangoes | 10.00% | 20.00% | 10.00% | 20.00% | 20.00% | 10.00% | - | 7.00% | 1.50% | 1.50% |
| 🍈Melons | 10.00% | 20.00% | 15.00% | 20.00% | 15.00% | 10.00% | 7.00% | - | 1.50% | 1.50% |
| 👼Angel Fruit | 10.00% | 15.00% | 15.00% | 15.00% | 15.00% | 10.00% | 9.50% | 9.50% | - | 1.00% |
| 👿Devil Fruit | - | - | - | - | - | - | - | - | - | - |
※The probability is based on crop rarity weights. Higher weight crops appear more frequently as different type harvests.
Seed ↔ Crop Flow
- Plant Seed in Farm
- Planted: Timer progresses at Base Time ÷ Farm Multiplier
- Harvest Crop
- If Crop is delivered to Co-op within 24h of harvest, it instantly becomes Seed and is automatically listed on Market
- If Crop is delivered to Co-op after 24h, it instantly converts to Seed without automatic Market listing
※Delivery (Market listing) cannot be cancelled or price changed
🏪 Co-op and Market
Co-op Delivery Flow
- Player delivers Crop
- Co-op instantly converts to Seed
- Co-op lists on Market at BasePrice (USDC denominated) ±10% converted to $HYPERFARM
- When sale is completed, 5% fee is collected, remaining 95% is sent
Seed Base Prices
| Crop | Base Price (USDC) | Growth Time |
|---|---|---|
| 🥔 Potato | $0.9 | 240h |
| 🥒 Cucumber | $1.1 | 270h |
| 🍌 Banana | $1.35 | 300h |
| 🧅 Onion | $1.75 | 330h |
| 🍅 Tomato | $2.1 | 360h |
| 🍇 Grape | $2.6 | 390h |
| 🥭 Mangoes | $3.25 | 420h |
| 🍈 Melons | $3.9 | 450h |
| 👼 Angel Fruit | $15 | 480h |
| 👿 Devil Fruit | $40 | 720h |
※Seeds are listed at BasePrice ±10%, converted to $HYPERFARM based on current exchange rate
⚔️ PvP Content
Weekly Ranking
- Target: Last 7 days of harvested crops (excluding failures)
- Display: Top 100 players
- Update: Every 15 minutes
- Reset: Every Thursday 0:00 UTC
Boar Attack
| Activation | Once per 24 hours / Target others only |
| Success Rate | 25% |
| Effect | Destroy 1 crop slot on target Farm |
| Cooldown | Attacker 24h / Same target 72h |
| Requirement | Own 10+ Farms |
🪙 Token Economics
$HYPE
Farm Gacha
$HYPERFARM
Seed Trading
USDC
BasePrice Currency
🔗 Community Links
📋 HyperEVM Mainnet Contracts
Seed Tokens
👥 Team
We are PLANZ, a Japan–Vietnam hybrid team that has developed more than 20 Dapps since 2020.
We currently operate the following services:
✅ Live Products
🕊️ Completed / Sunset Service
-
Chain Colosseum Phoenix
This title sold out 10,000 Genesis NFTs (2.4M USD) and achieved over 1M USD in purchases right after TGE.
Japanese Founder:
https://x.com/kotaro03873195
I have been involved in blockchain since 2017.